Changes between Version 3 and Version 4 of Processing/AplUserGuide
 Timestamp:
 Feb 7, 2012 11:51:08 AM (10 years ago)
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Processing/AplUserGuide
v3 v4 152 152 153 153 P = A + U ∗ (B − A) 154 154 155 Q = D + U ∗ (C − D) 155 X = P + V ∗ (Q − P ) 156 157 X = P + V ∗ (Q − P) 156 158 157 159 The values of U and V, which are within the range 01, are then used to weight the level1 pixel values in the interpolation formula: 158 160 159 f(X) = f(A) ∗ (1 − V ) ∗ (1 − U ) + f(B) ∗ (1 − V ) ∗ U + f(D) ∗ (1 − U ) ∗ V + f(C) ∗ U ∗ V161 f(X) = f(A) ∗ (1 − V ) ∗ (1 − U ) + f(B) ∗ (1 − V ) ∗ U + f(D) ∗ (1 − U ) ∗ V + f(C) ∗ U ∗ V 160 162 161 163 where f(x) is the data value of cell x.