Changes between Version 10 and Version 11 of Processing/lagdevelopersfaq


Ignore:
Timestamp:
Jul 6, 2012, 4:15:59 PM (12 years ago)
Author:
jaho
Comment:

--

Legend:

Unmodified
Added
Removed
Modified
  • Processing/lagdevelopersfaq

    v10 v11  
    205205== 3. Lidar Quadtreee [=#q3] ==
    206206
    207 == 3.1 How does Quadtree work? [=#q3.1] ==
     207=== 3.1 How does Quadtree work? [=#q3.1] ===
    208208
    209209The Lidar Quadtree library provides a [http://en.wikipedia.org/wiki/Quadtree quadtree] data structure for storing and indexing points. It also contains a caching mechanism for loading and unloading points from memory. \\ \\
     
    211211When retrieving points a bounding box is passed to the quadtree and all nodes which intersect with it are queried for the points. It's quite simple really.
    212212
    213 == 3.2 How is quadtree's code structured? [=#q3.2] ==
     213=== 3.2 How is quadtree's code structured? [=#q3.2] ===
    214214
    215215Quadtree.cpp
     
    375375Simple as that.
    376376
     377----
    377378
    378379== 5. Further Development [=#q5] ==
    379 ----
     380
    380381
    381382=== 5.1 What are main ideas for further LAG development? [=#q5.1] ===