Changes between Version 10 and Version 11 of Processing/lagdevelopersfaq
- Timestamp:
- Jul 6, 2012, 4:15:59 PM (12 years ago)
Legend:
- Unmodified
- Added
- Removed
- Modified
-
Processing/lagdevelopersfaq
v10 v11 205 205 == 3. Lidar Quadtreee [=#q3] == 206 206 207 == 3.1 How does Quadtree work? [=#q3.1]==207 === 3.1 How does Quadtree work? [=#q3.1] === 208 208 209 209 The Lidar Quadtree library provides a [http://en.wikipedia.org/wiki/Quadtree quadtree] data structure for storing and indexing points. It also contains a caching mechanism for loading and unloading points from memory. \\ \\ … … 211 211 When retrieving points a bounding box is passed to the quadtree and all nodes which intersect with it are queried for the points. It's quite simple really. 212 212 213 == 3.2 How is quadtree's code structured? [=#q3.2]==213 === 3.2 How is quadtree's code structured? [=#q3.2] === 214 214 215 215 Quadtree.cpp … … 375 375 Simple as that. 376 376 377 ---- 377 378 378 379 == 5. Further Development [=#q5] == 379 ---- 380 380 381 381 382 === 5.1 What are main ideas for further LAG development? [=#q5.1] ===