Changes between Version 2 and Version 3 of Processing/laguserguide


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Timestamp:
Apr 3, 2012, 6:29:12 PM (13 years ago)
Author:
jaho
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  • Processing/laguserguide

    v2 v3  
    11= LAG User Guide [draft] =
    22
    3 The following guide provides an overview of some of the LAG features and offers hints on how to utilize them for the best processing speed. Some of these are just convenient methods of doing things while other can offer a significant performance boost when used properly. Most of the values discussed below have been set up for the optimal performance by default, however different data sets and tasks can benefit from different configurations.
     3The following guide provides an overview of some of the LAG features and offers hints on how to utilize them for the best processing speed. Some of these are just convenient methods of doing things while other can offer a significant performance boost. Most of the values discussed below have been set up for the optimal performance by default, however different data sets and tasks can benefit from different configurations.
    44
    55== System Configuration ==
     
    88
    99== Opening Files ==
     10
     11[[Image(fileopener.png,align=center)]]
     12{{{
     13#!div style="font-size: 80%; text-align: center"
     14File opener dialog.
     15}}}
    1016
    1117There are following options on the file opener dialog:
     
    3541    Z - refresh
    3642    SPACE - loads currently selected profile into profile window
     43
     44[[Image(advopts.png,align=center)]]
     45{{{
     46#!div style="font-size: 80%; text-align: center"
     47Advanced options dialog.
     48}}}
     49
    3750* Full refresh when panning
    3851    By default, when panning, rendered buckets are automatically refreshed every time a mouse button is released which may sometimes be slow. To disable this behaviour you can uncheck //Full refresh when panning// button in advanced options. This will make moving the camera much faster, but you'll have to manually refresh the view (by pressing Z) once you set the desired perspective.