| 315 |   | Place tie points on the higher altitude lines only when you're really sure of them - they will always have a greater error due to the pixel size. | 
                      
                        | 316 |   |  | 
                      
                      
                        |   | 317 |  * Better to have fewer good tie points than many bad ones | 
                      
                        |   | 318 |  * Focus mainly on the lower altitude lines | 
                      
                        |   | 319 |    * Place tie points on the higher altitude lines only when you're really sure of them - they will always have a greater error due to the pixel size. | 
                      
                        |   | 320 |  * Tarmac roads are good, but: | 
                      
                        |   | 321 |    * avoid paint on road (intensity problems and height difference) | 
                      
                        |   | 322 |    * choose continuous homogeneous areas | 
                      
                        |   | 323 |  * Avoid: | 
                      
                        |   | 324 |    * building corners (perspective) | 
                      
                        |   | 325 |    * grass (multiple returns, moves) | 
                      
                        |   | 326 |    * cars/people (moves) | 
                      
                        |   | 327 |    * areas with streaky intensity (likely to have ranging errors) | 
                      
                        |   | 328 |  * Try to select areas where you can use the nearby geometry to help you | 
                      
                        |   | 329 |    * e.g. follow straight road edges to where they intersect another feature, so you have more than just one pixel to guide you to the intersection point in other images | 
                      
                        |   | 330 |    * avoid using building edges (perspective shifts) | 
                      
                        |   | 331 |  * Location of tie points | 
                      
                        |   | 332 |    * Focus mainly in the core intersection area | 
                      
                        |   | 333 |    * Points around nadir | 
                      
                        |   | 334 |    * Points around the edges of the swath | 
                      
                        |   | 335 |    * Some generally scattered around | 
                      
                        |   | 336 |    * Some outside the core intersection area | 
                      
                        |   | 337 |    * Try to include some on slopes(?) |